Botball 2007
Ahhh… January. It took Eric and I most of the month to finish this video. This year we decided we wanted to render the Botball introduction video in HD. 1080p to be exact. I had 7+ computers running in my bedroom for over a week to render everything, and the result was well worth the wait (not that you can tell from this video on the web). The fuzzy pom-pom balls were the toughest to model/render, but I think the result was pretty good. We had to balance between actual hair/fuzz simulation (that would have pushed the rendering time into the months range) and just using spheres. I was able to make a fuzz-like texture and shader effect in 3DSmax that worked well. In the end KIPR was very happy with the video, as am I.
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