pffffftth…March 27th, 2007
LiterallyMarch 24th, 2007
EllipsisMarch 23rd, 2007
AftertouchMarch 18th, 2007
WonderfulMarch 17th, 2007
GDC Day 2
Today was more of the same, only I got to sleep in and I knew a little bit about what I was doing. We shot more interviews, captured some footage for timelapse shots (we're getting some more of those tomorrow) and got to see some more of the conference.
The Serious Games Summit and the Mobile Games Summit are over and the big events today were the Casual Games Summit and the Indy Games Summit. Yeah, you didn't know that there were so many different summits for videogames, admit it.
The best part of the conference so far has been sneaking around in the expo halls that don't open until tomorrow. The crews are still setting up the booths but since I have a staff badge I can go in and check out everything. Hence the panorama above. I'm looking forward to the next three days when the expo is open and when we get to see the keynotes.
PlanprosalMarch 6th, 2007
n. A predetermined plan of attack for approaching someone with an idea.
In order to get random people to agree to give us an on-camera interview we'll need a really good planprosal.
from Plan, Proposal
GDC Day 1
One day down, four to go. Today was pretty quiet at the conference, since things were just getting started. Today was focused on just the serious games and mobile/cellphone gaming and the expo hasn't opened yet so most of the attendees are the bigger names right now, but there's not too many people here.
The convention is huge though, I got a chance to walk around the expo hall while they're setting up and it's pretty cool to see all the booth's before anyone else. We have pretty much free reign of the space.
This morning was a bit crazy, getting up at five to be in the city by seven. Then I picked up the equipment I had dropped off the day before and some lights for the green screen. We made it over to the Moscone Center around eight, but we had to wait to get our badges and get the room for the shoot, etc.
The first room we had had a squeaky noise coming from the air conditioning so there was no way we could shoot the interviews in there due to the noise. We were going to cancel all the green screen interviews for the day, but we got moved to another room and were able to salvage some of the time.
I was roaming around the North and West convention halls getting interviews of people around the conference. My feet are tired and it's the first day. But it's looking like the convention is going to be awesome on wednesday once everything starts to pick up.
filmburner.com
I registered the filmburner.com domain almost two years ago, I think, with the intention of making myself a website. And I did design myself a site. Many times. In Photoshop. And I never went any further with it. Another project would come up and I'd be away from the design for a week and when I got back to it I wasn't feeling the design anymore. That happened at least five or six times. The other problem was that I wasn't generating anything that I'd want to put on the site. Lately, though, I have been making a lot of new art and videos and I do want to have a place to show them off. So now the content is driving the need for the website, not just my desire to play around with design. So it got done, even though I'm just as busy now as ever. Maybe I'll still like this design in a week.
Botball 2007
Ahhh… January. It took Eric and I most of the month to finish this video. This year we decided we wanted to render the Botball introduction video in HD. 1080p to be exact. I had 7+ computers running in my bedroom for over a week to render everything, and the result was well worth the wait (not that you can tell from this video on the web). The fuzzy pom-pom balls were the toughest to model/render, but I think the result was pretty good. We had to balance between actual hair/fuzz simulation (that would have pushed the rendering time into the months range) and just using spheres. I was able to make a fuzz-like texture and shader effect in 3DSmax that worked well. In the end KIPR was very happy with the video, as am I.
